Showing posts with label Math of War. Show all posts
Showing posts with label Math of War. Show all posts

Tuesday, May 1, 2012

Grey Wolf

Grey Wolf has some great lists. I've been itching to play a Wiking army. I had a chance to play two games yesterday against a Russian armor list. The first one I had my chance to play a Wiking army. It was something like this:

HQ
2x PZiv

Platoon 1
4x PZiv + Kanone

Platoon 2
5x PZiv + Kanone

Platoon 3
3x Panther + Kanone

Some thoughts on the Wiking list:

- If you screw up your use of cover you will die in droves. If you bog you die. That's the nature of being trained. A shot outside 16" while you're in cover is a 5+, which is a 33% chance.
- I don't think Kanones are worth their points. The randomness is the main part of this deficiency. I can get 5 PZiv that are CV under the Panzerkompanie for 450, or 5 FT PZiv incl the Kanone under the Wiking list for 455.  You have a 33% chance of just getting the re-roll to skill tests, anything else you get that + the Kanones themselves get a bit better. That's great but they're still trained which means they are easy to hit, and with only a 6 front 3 side it's not so awesome. Panthers are a better choice for the higher armor, but you are dangerously close to having issues with being overwhelmed by targets.

I got steam-rolled by my opponent on the first game. Let's face it, I'm just not good enough to confidently run a FT armored list. My second game I played as the Panzerkompanie and pulled out a big win. 

I'm going to throw some Math of War at you. Let's say you have 5 PZiv with Kanones against 5 PZiv under the Panzerkompanie fighting each other at long range. No cover. We will be generous and say the Kanone rolled a 6 on their Kanone roll.

Wiking:
8 shots at 5+ = 2.667 hits
2 shots at 5+ re-rollable = .667+.444 =1.111 hits
= 3.778 hits
3.778 hits * (2/3 chance for destroying) = 2.519 chance of destroying (doesn't include bails)
2.519 chances * (2/3 chance to confirm kill) = 1.679 kills

Panzerkompanie:
10 shots at 4+= 5 hits
= 5 hits
5 hits * (2/3 chance for destroying) = 3.333 chance of destroying (doesn't include bails)
3.333 chances * (2/3 chance for destroying) = 2.222 kills

So Panzerkompanie holds their own with .543 more kills. How about at close range?

Wiking:
8 shots at 4+ = 4 hits
2 shots at 4+ re-rollable = .5 + .25 = .75 hits
= 4.75 hits
4.75 hits * (2/3 chance for destroying) = 3.167 chance of destroying (doesn't include bails)
3.167 chances * (2/3 chance to confirm kill) = 2.111 kills

Panzerkompanie:
10 shots at 3+= 6.667 hits
= 6.667 hits
6.667 hits * (2/3 chance for destroying) = 4.445 chance of destroying (doesn't include bails)

4.445 chances * (2/3 chance for destroying) = 2.963 kills

The Panzerkompanie is even better with  .852 more kills than the SS Wiking.

Let me know if I mathfailed on my calculations, but it looks like a Panzerkompanie is statistically superior to the Wiking company.

Now granted, this does not include any value added by the re-rolls the Kanones provide, which can get you out of trouble on a stormtrooper like nobody's business. However, that re-roll's value isn't quantifiable as every table's terrain set up is different.

-OvC out